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Maybe this sounds like damning the game with faint praise, but Warhammer 2 really is amazing. There isn't another with such great and experimental factions, and Creative Assembly has really worked some magic with its DLC additions, which are often accompanied by free game-changing tweaks.

The gap between 2 and 3 has been a lot more substantial than the previous gap, but we've absolutely benefited from this, as the game has kept growing in the interim.

Robin: This is the game that makes me wish I clicked with Total War. Nat: Every weekend, for the past year, I've been jumping on for a bout of Halo 3 multiplayer like it was all over again. There's never been a shooter quite like Halo, and after more than a decade away, Halo's uniquely chaotic sandbox arenas still feels fresh as ever—whether that's a tense slayer match on Blackout, or one of many absurd Forge maps folks are playing on the collection's new server browser.

With the Master Chief Collection now on PC in its entirety, 's collection has proven itself more than just a fun throwback. It's a love letter to FPS fans—letting you dive into more than a decade of Halo history within a single matchmaking playlist, or revisit Bungie's truly stellar campaigns in both original and remastered forms. I may not be a fan of 's own additions, but you can't deny the studio's done a hell of a job bringing Master Chief back to PC. Wes: I want to thank whoever at brought back Halo 3's Rocket Race playlist, a mode I sunk hours into more than a decade ago and still love with all my heart.

Beyond nostalgia, though, there's good reason to be excited about the Master Chief Collection's future. A custom game browser is still in development, and once it's live, I expect classic Halo CTF to outlast the heat death of the universe.

Rich: Can't believe this got ranked above Counter-Strike. Is it still too late to protest? Seriously though: who doesn't love a bit of the Chief, and with MCC some of Bungie's finest work is being kept alive in the way it should be. Evan: Folks, this is how you operate a multiplayer game. Siege gets four major updates a year like clockwork, adding new operators that often scramble the meta. Older maps get reworked and full-on redesigned.

New anti-toxicity measures, pinging, new secondary gadgets, attachments, and entirely overhauled operators have been implemented post-launch. A testament to good production practices, careful roadmapping, and the insane effort it takes to maintain a popular game.

Tyler: Lately, I've been enjoying opportunities to blow holes in soft walls in Favela, a map that jumped into my favorites list after it was reworked. One of the recently added operators has a bionic arm, too, so I can punch holes in walls if I want. What a gift. After all these years, I'm a little surprised that I'm not being made to think about walls, and how they might be improved with holes, in more games.

Mollie: I'll level with you right now, I absolutely suck ass at Siege. I've never quite grappled with its learning curve, and my map and operator knowledge are practically non-existent. But when my poor friends put up with my shoddy skills, I have an unbelievable amount of fun. No other shooter feels quite so satisfying. I imagine it's even better when you actually know what you're doing.

Phil: Yakuza: Like a Dragon marks the series' transition from arcade brawler to JRPG, and swaps out the stoic long-time lead Kiryu for an entirely new ex-Yakuza—an endearing goofball who can't help but wear his heart on his sleeve.

It's still everything you expect from a Yakuza game: a lengthy main story that's filled with twists and turns, numerous sidequests that range from wacky to absolutely absurd, and a whole host of minigames that offer fun diversions to pursue as you explore the city. Its new JRPG combat isn't just a gimmick, either.

Not only is it fully woven into the story—and the personality of Ichiban and his growing party of loveable misfits—it also makes for a genuinely deep buildcrafting, with jobs, skills and hilarious summons. Morgan: I haven't finished Like a Dragon, but Ichiban is already one of my favorite game protagonists ever.

Nat: Umurangi Generation is loud, raw, angry. An anti-colonial protest wrapped in Jet Set Radio and Evangelion, handing you a wonderfully tactile camera with which to capture the end of the world. Seriously—I want to take this battered old handheld into every game I've played since, a photo mode built directly into the player's arsenal.

Umurangi doesn't sport Hitman 3's complex AI routines, but every level feels gritty and lived-in. Every candid snap of a stranger tells a story of some deadbeat dad, VR-addled waster or bloodied mech pilot trying to make their way through this deeply relatable apocalypse.

See, Umurangi might take place in a world full of giant robots and squid-like Kaiju, but its tensions are our tensions. Developed by Mauri artist Veselekov, Umurangi is scathing of the global response to the Australian wildfires Umurangi meaning "Red Sky" in Ves' native tongue.

An occupying force pulls your neighbours and friends up to fight their Kaiju war, and oppresses people with curfews and giant concrete walls. By the time you hit Macro, you're exploring maps pulled straight out of 's headlines.

Where other games fret over whether they're seen as "political", Umurangi embraces it—and is all the better for it. And while the base game eases you into its dystopia, Macro knows you're on board with its politics from the start and goes hell for leather from the get-go.

James: Doom Eternal was already the most intense shooter ever made, but The Ancient Gods expansions complicate the swirling demon chessboard even further. There's a demon you exorcise from other demons with the microwave beam. A huge hammer for turning a school of imps into paste. You kill a couple gods, no biggie. Your mouse hand's gonna be soaked.

Steven: FF14 takes so much of what is good about WoW and couples it with an emotionally-charged story, gorgeous visuals, and some of the best goddamn music ever scored for a game.

But no, for real, Final Fantasy 14 absolutely rules. I've been on-and-off with the game since and I can safely say there's no better time to get into it than right now. The story, the music, the fashion! There's a little something for everyone. The community is also fantastic, and makes those quieter moments between defeating giant dragons or literal gods so heart-warming. Nowhere else will you run into an impromptu concert of four dragon girls performing A Cruel Angel's Thesis.

Robin: I replayed this slick, atmospheric metroidvania only recently, and found myself utterly wowed all over again. Like its diminutive bug protagonist, it at first seems unassuming, but reveals greater and greater multitudes as you explore, its world unpeeling layers like a big, dark… onion. Phil: A remarkable exploration game in which you've got just 22 minutes to explore a small, handcrafted solar system full of questions.

At the end of your time, the sun blows up and you time-loop back to the start, with nothing except the information you've gleaned along the way. The way the solar system changes over the course of the loop encourages you to keep hold of certain discoveries in order to investigate more thoroughly on the next go around, making for a compelling mystery box that's a joy to unpick.

Fraser: Time loop narratives often hide a bit of horror behind the whimsy and sci-fi shenanigans, and Outer Wilds is no different. You've got an adorable spaceship, quirky NPCs, and the promise of a great big adventure, but then there's also the whole the-sun-is-about-to-be-destroyed problem.

So you might be having a lovely time exploring this enigmatic star system, but the apocalypse is always waiting for you. The dangers of space are not limited to the end of the loop, however, and Outer Wilds proves to be just as capable of more overt horror. You'll be making impossible leaps inside a hollowed-out planet and then fall into a black hole that drops you into the vacuum of space—just you and the void. Not for long, though, because you'll soon be dead.

And then you start over again. Maybe on your next run you'll charge into the eye of a tornado. Or spend most of your time hiding from gargantuan, spaceship-eating fish. It throws wonder after wonder at you, but what's stuck with me the most are my many, many deaths. And I'd happily die a dozen more times, because Outer Wilds is brilliant. Rachel: Wildermyth has been one of this year's biggest surprises, and there was no doubt within the PCG team it would be placed somewhere in the top It's a fantasy adventure that manages to combine procedural stories spun from character-driven traits with procedurally generated events, the end result being a game with enough anecdotes you could write a book.

Decisions you make can dramatically affect the story, like if the rogue falls in love with the archer, if the warrior will ever fulfill her lifelong dream, whether characters die on the battlefield or retreat, losing a limb in the process.

Your heroes become bruised and scarred as the campaign progresses, reminders of mistakes you've made on the battlefield. Characters can have children who can then join the party, and you can even bring old retired characters back for a new campaign. In this way, Wildermyth feels like you're weaving a mythological tapestry of heroes and their stories, not just ticking off a campaign checklist.

Depending on what difficulty you choose, the game will adjust its story for the tone, choosing a tougher, crueler campaign will be complemented with a darker story—it's pretty incredible how the game can adapt like that. It's as close as you can get to the feel of a homebrew tabletop RPG and that's pretty special. Fraser: The stories I could tell you. Maybe I should tell you about the two adventurers, one perpetually engulfed in flames, the other slowly transforming into a tree, who fell in love despite their massive differences.

Then there was the young woman cursed by a sickness, who discovered a cure and instead used it to save another man's life, inspiring him to pledge it to helping her adventuring party. The stories I could tell you about families, friendships, tragic deaths and heroic interventions. But instead I'll just tell you to play Wildermyth and make your own. Phil: Aside from being the best stealth game of the s, what makes Dishonored 2 remarkable is that, however you decide to approach its levels, it always has a response.

When I kill my target in the opening mission, I later hear his goons announce that he's dead. On a second attempt, I kill him and hide his body in an area the guards can't access—something the game never asks me to do. And yet it apparently knew I might try, because this time the goons announce that he's missing instead.

It's a small example, but later on this same attention to detail—this anticipation and extrapolation of the player's agency—applies to some really big, dramatic moments. I could praise the effortless traversal, exciting combat and flexible toolbox of Dishonored 2's action—those things all elevate it above its predecessor. But it's Arkane's extreme dedication to the craft of immersion that make Dishonored 2 the studio's best work.

Fraser: Prey wishes it was as refined as Dishonored 2. Sorry Morgan. Arkane never misses, but this one is still the studio's greatest. Everyone talks about exploring a mechanical mansion or using time travel to solve puzzles, and they are incredible missions, but these high points are accompanied by less flashy jobs that are nonetheless products of flawless level design.

Every location feels like a work of art and science, with Dishonored's striking aesthetic and tiny details elevating the brilliant mechanics and best-in-class stealth.

And if stealth isn't your bag, it's just as compelling when you step out of the shadows and sow chaos with all of your fantastical powers. And a thriving mod scene continues to give it even more life—including the ever popular Long War, which turns the campaign into an even more brutal feat of endurance while cranking up the simulationist detail. Come on Firaxis, get a move on—Chimera Squad was barely a snack to keep us going.

Evan: Looks like we'll have to settle for Midnight Suns for now, Robin, the upcoming Marvel game from Firaxis that seems a little different mechanically, but is sticking with XCOM's art direction, among other aspects. Wes: The best traditional computer RPG of the last decade, Divinity: Original Sin 2 earned developer Larian the opportunity to work on Baldur's Gate 3, which should be out in full in Original Sin 2 remarkably manages to succeed on every axis as an RPG. Its main quest is exciting and intricate, each of its premade heroes have unique stories worth experiencing, the world is crammed full of sidequests, and you can approach most problems however you want, including killing every NPC in the world like a complete psycho.

Hell, if you played it in , play it again: Larian spent a couple years polishing and improving the game, particularly its rushed third act.

It's even better now. Fraser: The writing, systems and eccentric characters all make Original Sin 2 an all-time great RPG, but mostly what you'll be doing is fighting. Thank goodness, then, that the brawls are all amazing.

You can fill the area with fire or poison, sprout wings to fly over obstacles, and try to come up with all sorts of combos and synergies to help you take out the opposition as skillfully or messily as possible.

Every confrontation is a new laboratory waiting for you to destroy with your experiments. Jacob: I must've put a hours into Divinity: Original Sin 2 and I still get the urge to go back and do it all again.

If that doesn't speak volumes for this epic RPG…. Tyler: I'm disappointed that the mod scene never really took off. The tools Larian released are powerful, but I found them confusing even for game engine tools and they crashed often, so I eventually gave up on making a little RPG campaign of my own.

It's too bad, because Original Sin 2 seemed like a great foundation for modders. I'll just have to settle for being happy with all the other parts of the game. Chris: There are no quests in Valheim, no characters, no main storyline. But every journey I take, whether it's to fight a boss or reach a new continent or just to gather berries, feels like a bigger and bolder adventure than most AAA RPGs. The open world is fascinatingly beautiful despite throwback visuals and the danger of the wilderness is offset by the cozy and comforting feel of coming home to my cheerly little wooden fort.

Valheim cleverly plays with survival systems, too—food and cooking remain absolutely vital to survival, but you'll never starve to death so gathering never feels like a joyless grind. And for an Early Access game, it never feels like anything is missing, just that more could be added.

Morgan: I bought Valheim, but ended up renting a Minecraft server and playing that with friends instead. Jacob: You really missed out, Morgan. Valheim may sound like your standard survival flick, but it uses remarkably simple systems to create a world you want to keep exploring, and one that's best experienced with a bunch of mates.

And the fact that a simple job pinned to a noticeboard can spiral into a wild, unpredictable, hours-long quest makes exploring this vividly realised world rewarding like no other RPG. This is a rare game where almost every sidequest, including the really small ones, is meaningful or interesting in some way.

Fraser: And the combat is, at its worst, still OK. That's not what I became a Witcher for, anyway. The best parts aren't the fights; the best parts are the bits before the fights, where you're investigating oddities and meeting new people and being rude to them between pub crawls. Even more important than all of that, though, is Geralt himself. A stoic, taciturn bloke is hardly a groundbreaking protagonist, but Geralt is so much more than that.

He's a man full of subtle complexities, trying to figure out how to be an adoptive father, a hero for people who hate and fear him, and a slayer of monsters in a world where the monsters are often the good guys. What's so impressive is that you can take him in some very different directions and leave the world in a very different place depending on your decisions, but through all that, Geralt is still Geralt.

You'll get a strong sense of who he is, and every version feels consistent and canon. Lauren: What my colleagues mean to say is: Geralt is very sexy and could batter your dad.

Rachel: I am happy to see Minecraft get the epic list bump it deserves. With the Caves and Cliffs update this year, plus Mojang's work with RTX, and the number of charities and projects using it as a gaming force for good, it deserves a top 10 spot for sure. Mollie: I punched my first block of dirt nearly 10 years ago, and I've been in love with Minecraft ever since.

Even if I'm not always playing it, it's usually the game I return to when I'm going through a bit of a rough patch with the hobby. Minecraft's versatility really lends itself to the game's longevity—even after a decade, no two playthroughs have been the same for me, and I love that. Rich: I don't really play Minecraft anymore but it's one of those games that's still just endlessly fascinating to hear about. The game's community remains so vibrant and it seems like every week there are amazing new things to see, and developer Mojang continues to judiciously add to it without ever detracting from that core appeal of player expression.

Robin: The sheer number of imitators that have released on Steam in recent years is testament to the lasting brilliance of Slay the Spire. While many have been a great time in their own right, still none have toppled the king. Evan: When you pull off some clever combo say, using the Mummified Hand relic and a series of Power cards to reduce the cost of everything in your hand to 0 , the sensation of cascading effects is as potent as pulling the trigger on some viral TikTok Rube Goldberg machine.

Slay the Spire puts game-breaking power within players' reach, but in turn, drops exponentially more tough bosses and mini-bosses in your way. Few games match its purity of design. James: Death Stranding feels like some old-timey Metal Gear Solid 2 nonsense at the start, but rapidly evolves into an open world hiking simulation about building an infrastructure co-op with strangers.

I've given dozens of hours over to the cause, hauling truckfuls of materials to maintain our highways, dozens more to crawling up treacherous mountain peaks through blinding blizzards to create an efficient zipline network.

All of it, shared with other people in their own game worlds for no tangible videogame reward other than knowing I wasn't the only one to benefit from the hard work. In a capitalist hellworld, it gave me hope, or at least a potent homebrewed chemical signal for coping.

Rich: There's simply nothing like Death Stranding, particularly in the context of the pandemic and how eerily its concept maps onto that, and for all Kojima's excesses and some frankly honking cutscenes the experience of traversing this world is unforgettable.

Its multiplayer element is so light-touch it's almost not there but, as James says, becomes a focus and a point of pride. You genuinely feel part of something bigger.

I can't get this wonderful game out of my head, parts of it will stick with you like nothing else. Fraser: It says a lot that a game with obnoxious Monster Energy product placement and a literal advert for a Norman Reedus TV show in the shower is still a great time and full of artistry and thoughtful game design. Moseying into Valentine to knock back a whisky at the saloon, grabbing a bath or a haircut, trying on some new clothes in the general store, then turning in for the night at the hotel.

Phil: I've seen a lot of criticism about just how slow Red Dead Redemption 2 is to play—not just in the languid meandering of its story, but in the very essence of how you control Arthur and interact with the world. Personally, though, that uncompromising vision is exactly why I love it so much. You will not save this world from the inexorable march of progress, but at least you can meander around a vast and absurdly atmospheric landscape as you slowly slip into irrelevance.

Big mood, as the kids say. And I've kept returning. This is impressive, since Red Dead Online is not very good. I don't enjoy any of the activities, and the grind for gold, season passes and all the other live service nonsense just makes Red Dead worse. So why do I keep coming back? Because it's bloody gorgeous. Riding up to the crest of a hill, you're treated to some of the best views in gaming—endless skies and plains and mountains that look better than real.

And then there's the weather, the critters, the way mud and blood clings to you, every single animation—it's all amazing.

Nat: Apex Legends has always been good. Of the big battle royales, it's the best one if you just want to pick a good fight. The guns feel great, the characters are all memorable dirtbags with fun abilities, and Respawn figured out just the right amount of Titanfall 2's movement to carry over into a sprawling battle royale. But last year saw Apex truly come into its own as a confident successor to Respawn's wallrunner. Olympus is far and away the game's best and prettiest map to date, though a newly-refurbished World's Edge comes close.

Arenas are a welcome alternative to battle royale that feels like a more accessible, Apex-flavoured spin on Valorant. And the game's cast has only gotten better and better with Titanfall throwbacks, Aussie firecrackers, and the long-overdue addition of Scottish people to the Apex roster.

Shoutout to Respawn for straight-up adding me to the game, eh? All of that on top of rounds that always feel like they have the pitch-perfect mix of downtime looting and high-octane firefights. In , Apex Legends isn't just a good battle royale. It's probably the best competitive shooter you can play today.

I've finally been dragged back in, and I've fallen back in love all over again. My favourite change this season is that all the maps are now available on rotation. That gives a genuine sense of variety over the course of an evening, especially given that the most recent World's Edge rework leaves it in a much better place. Sure, most games are still swallowed up by Fragment, but at least you know you're only ever a couple of hours away from a return to Olympus.

Fraser: Crusader Kings 3 is simply the best strategy game around. Everything that made its predecessor so great for nearly a decade is here, but better integrated, more refined, and improved by a whole bunch of new systems that make this sequel feel like more than a repeat.

It's huge and dense, but even after just a few hours with the game you'll walk away with enough stories to fill a book—like the time you walked into your bedroom and found a courtier having sex with your shoe, or when you "accidentally" lost a child in the woods when you realised they were about to cause a succession crisis. Thanks bears! More strategy games are thinking about story and narrative, but Crusader Kings still sits on the throne.

Chris: There's really nothing else like it except for Crusader Kings 2. It's a grand strategy in a massive world constantly rocked by major events, but my focus is continually drawn back to the tiniest personal dramas like why a court member's entire family approves of me except for one small child who hates my guts.

Why does this kid dislike me so much? What did I ever do to them? Yes, I know there's a war raging outside and my Spymaster is plotting against me and I'm running out of gold, but that can all wait.

I need to solve this vexing mystery first! Like Fraser said, it's a guaranteed story generator. There's always something interesting, bizarre, hilarious, or tragic happening somewhere in your character's life, whether you succeed or fail or even if you don't even quite know how to play it yet. Well, one thing leads to another and I end up wasting a day glued to my screen. Usually I'm plotting some grand scheme involving mass intrigue and espionage, but by the time I'm done playing I've lost three heirs to disease and been labelled an adulterer by my entire kingdom.

Great game. Lauren A: I'm still not over the stabbing-my-cousin-in-the-face incident during a feast I held as King Malcolm because he insulted me. Standard night out in Central Scotland, really. Fraser: Now that IO Interactive has completed its ambitious world of assassination, you can play Hitman in a single package, giving you a lifetime of elaborate murders to pull off.

It feels like an endless vacation where you occasionally top someone. A trip to a gaudy Dubai skyscraper one day, and then it's off to an Argentinian winery the next, and each of them is bursting with potential for mischief.

Hitman 3 is an exceptional game in its own right—not least because it contains a spot-on Agatha Christie mystery where you get to play the detective—but the real selling point is getting to play the entire trilogy with all of the enhancements. It's a great excuse to revisit Sapienza for the hundredth time. Phil: Hitman 3 alone probably wouldn't be as high on this list. But Hitman 3 as a way to access the entire trilogy—including the ever-expanding selection of escalation contracts and time-limited elusive targets—is essential.

Each game has its own personality. The first is IO rediscovering their aptitude for creating intricate stealth sandboxes, and getting bolder and more experimental as they go.

Hitman 2 ups the scale, with some of the largest levels in the series' history, each packed full of things to try. Hitman 3 is tighter and more focused, but builds on the previous games for a confident finale full of memorable scenarios. Each mission is ridiculously replayable, and this package brings together more than 20 of them.

You could play this for years and never run out of new things to try. James: If aliens invaded earth and demanded a single cultural artifact that represents what we humans call videogames, I would give them Hitman 3. It has everything: espionage, geopolitical intrigue, and slapstick comedy. Platform holder says it's focusing on cash gift cards, as rumours spread of new subscription service. Square Enix detailed its plan to expand its data centres to cope with players' demand.

Enter your email address. More stories Sony pulling PlayStation Now cards from retail stores Platform holder says it's focusing on cash gift cards, as rumours spread of new subscription service By James Batchelor 7 hours ago. Just like the previous games, Hitman 3 's maps will take you all over the world from Dubai and England to China and more. As Agent 47, you play a calm and calculating hitman whose job is not to run and gun through a mob of bad guys as most games would have you do.

Instead, you move around large maps like an English manor to find and eliminate your targets quietly and undetected. As porter Sam Bridges, you bravely traverse an apocalyptic United States to deliver valuable cargo, navigating lands overrun by terrorists, bandits and these invisible creatures called Beached Things.

This award-winning action game is a treat to all the senses as well, thanks to its great storyline, which may be reminiscent of the current pandemic, good gameplay, fun quests, and impressive sound and visuals.

Mass Effect Legendary Edition may not be a new game, per se, but it gets a shiny coat of paint as well as a few extras that make one of the most exciting gaming series ever worth revisiting. Additionally, there have been some technical and gameplay improvements for a more seamless experience. This epic space saga not only takes you across multiple galaxies and worlds but pits you against all sorts of enemies. Whether you follow the main story or one of the many side quests, the narrative is engrossing.

Best of all, you get all three games in a single package. The newest release from Rockstar Games was an instant hit upon release. Red Dead Redemption 2 is an engrossing western following Arthur Morgan and his gang as they try to survive a fictionalized Wild West as outlaws on the run.

However, the game is much more than just that. The gameplay is stellar, and the graphics are gorgeous. You can even run the game in 8K , if you have the hardware. Doom: Eternal takes everything from the remastered Doom of and turns it up to The game is intense, visually and sonically overwhelming, and is exactly what you would expect a fever dream inspired by Doom would feel like.

The gameplay is a seamless first-person shooter where you trek into hell to battle an assortment of never-ending demons and reclaim an overrun earth. However, this game is all about creating havoc and rushing into battle as loud and as brash as possible.

Not only is Doom: Eternal a hell of a ride pun intended. No game has been as anticipated for as much or as long as Half Life 3. So, as gamers will have to wait a little longer for it, Valve has graced us with what may be the most compelling reason to get a VR headset with Half-Life: Alyx.

All time on the site, except for the charts, is in UTC. The time of the price charts is in your time zone. There're also 2 listings on the website: Popular and Discounts. The "Popular" listing contains all games sorted by recommendations with current price and discount if any. The "Discounts" listing contains all games that are currently in discount. The games in the list are also sorted by recommendatins.

Among Us. ARK: Survival Evolved. Wallpaper Engine. Borderlands 2. Don't Starve Together. Cities: Skylines. Sid Meier's Civilization VI.



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