Sourcemod network tools




















By default, this repo is configured for game "NeotokyoSource", and to use these Neotokyo default recipes. The script can be run manually with python soup. The soup. Python Awesome. Nov 13, 3 min read. FAQ What it be? Which recipes to use? Foreword of warning While automation is nice, a malicious actor could use this updater to execute arbitrary code on the target machine. Installation Recommended to install with pip , using the requirements.

Other requirements Python 3 Config Configuration can be edited in the config. Recipes The most powerful config option is recipes , which is a list of 0 or more URLs pointing to soup. SM File Downloader and Precacher. Simple Chat Colors. SM Parachute. Default Map Changer. Simple Chat Processor Redux. Extended Map configs.

Spray Tracer. Admin Smite v2. Simple Chat Colors Redux. Admin Connect Message. Menu Based Rules. Command Blocker. Very Basic High Ping Kicker. Tag Protection. Advanced Client Redirect. L4D Ghost Fly. Anti-Micspam v0. Anti-Reconnect v1. High Ping Kicker - Lite Edition. Evil Admin: Vision.

Admin Sentinel. Evil Admin: Pimp Slap. Evil Admin: Health v1. Spray Timer v1. Players List. Server Startup Configuration. Simple Chat Processor. Grenade Trails. Block Spectate Join Messages for Admins. New trace ray natives to query for more infos along the ray. Updated MySQL client library for utf8mb4 charset support. A new command to reload the databases. Adjusted plugin binary format to pave the way for more advanced language features.

Lots of stability and code quality improvements. Improved methodmap API and documentation. Here are all the changes that were made since 1. The Dev Builds page now points to the new 1. Many thanks to Peace-Maker for writing up this news post for us! If IRC is more your thing, we're still there too! Jul 07, Hello everyone, as you can see SourceMod 1. Gamedata updates will still be supplied to the 1. The following changes listed below are what's new since the 1.

Once again, thank you to the following community members who have assisted the SourceMod development team since the 1.

BlockSize and ArrayStack. ExportToString and KeyValues. The Stable Builds download page now points to 1. CS:GO code on launch had much of the same code as CS:S making it really easy to port the cstrike extension over to CS:GO and make plugins for one work for both for the most part but this has changed heavily over the years as they strip old code out.

What happened in the last update is they moved away from weaponids and removed item script files and merged everything into items.

In doing so they removed functions SM used or are no longer used in the same way or inlined on windows. When the extension was finally finished we considered it a temporary fix since it isn't very maintainable.

So here is the approach currently being discussed. The id's for the weapons that are currently in the enum will be mapped to itemdefs so internally we will use itemdefs but plugins will see it as the old id's.

Anything currently not in the weapon ids enum will use the itemdef index. This will require us to update the include with new itemdef indexes when they are added thus plugin recompiling if they want to use the new values. This change will break certain weapons as well, currently the extension does some assumptions for weapons that aren't default cz75a, usp-s, m4a1-s, revolver. Currently it passes the weaponid for the item that it replaces. So those weapons will be added to the enum separately.

I have final say if they are added or not. Apr 29, It's been quite a bit of time since our last news post, so not only do you get a development roundup, but some other related news spliced in as well!



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